G4C — Alan Gershenfeld
Audience about 1/3 gamers, 1/3 has memorized a long poem
Good news
- First time we’ve ever had multiple generations playing games at the same time
- Most game machines are connected
- With game design you can seamlessly connect to activism — civil disobedience, Meetup
- Democratization of the tools
- “Double bottom line companies” — financial and social return
Bad news:
- Entertaining games are still very very very hard to make
- Activism is very very very hard
- Games for change are very^6 hard.
If you think you’re gonna repurpose your content it’s not gonna work.
You have to play games, understand the genres! (He’s talking to the academics / activists)
Once you know what you want to do, you can enormously reduce your risk if you work with actual developers. Software can get away from you — find people who know how to build it.
If you do all that, you can change the world…and you will.