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Global Warming Can Be Fun

Saving the planet one game at a time.

Archive for the 'Game industry' Category


State Legislature Day

Today I’m going to meet with a bunch of Massachusetts state legislators to talk about the Boston-area game industry. I hope to convince them that the game industry is an important one for the state, and that attempting to pass content-control legislation (limiting sales of video games to minors) would be expensive, futile, and ultimately […]

My 15 minutes…all in one week

It’s been a good week for me in the press. The weekend before last included the OLPC game jam, as well as my son’s high school graduation and the start of the Games For Change festival in New York.
There was an article in Mass High Tech on serious games in which I was featured:
But […]

G4C — Alan Gershenfeld

Audience about 1/3 gamers, 1/3 has memorized a long poem
Good news

First time we’ve ever had multiple generations playing games at the same time
Most game machines are connected
With game design you can seamlessly connect to activism — civil disobedience, Meetup
Democratization of the tools
“Double bottom line companies” — financial and social return

Bad news:

Entertaining games are still very […]

Games For Change festival, NYC

I’m sitting here in New York City waiting for the start of the Games For Change festival. Looks like there are going to be a couple of hundred people here to talk about serious games for social change.
I was up until far too late putting some additional polish on Melting Point. Today is the […]

Other things (besides the planet) are heating up

I’ve been insanely busy lately. Still making some money consulting, but also doing a ton of work on the game.
I don’t think I’ve even blogged about it…but I rebooted the project a few months back. The game as planned was going to be a downloaded game that players would buy, install and play. The game […]

Opportunity, Synchronicity, Synergy, Energy

After a long spell of work and contemplation, the last two weeks have been a whirlwind of meeting new people and doing interesting things.
Two weeks ago was GDC, which is normally a highlight of my year. This year, though, things were a bit tougher. To keep expenses down, I had scheduled a shorter-than-usual trip this […]

Finally, some real competition

Damn, Skippy. This post was a double surprise.
First, I hadn’t seen the news about the BBC game about global warming yet. It’s better than I thought it would be at first glance, but it’s also kind of predictable, and I found the gameplay to be fairly stilted. Although it seemed like they had the elements […]

Jesper Juul at MIT

Half-Real: A Video Game in the Hands of a Player
Jesper Juul is an Assistant Professor at the University of Copenhagen.  He used to be a media scholar at MIT, turned his dissertation into a book.
He’s talking about the relationships between video games and reality.
What we’ll talk about:* After “what is a game”* After ludology and […]

Video of my talk at the Serious Games Summit

When I gave my talk at the Serious Games Summit, someone asked me if he could videotape it. I said yes. Well, he posted the video, and I just found it. If you have an hour with nothing else to do, there ya go. You can follow along with the slides if you like (amusing […]

Futures of Entertainment Conference at MIT (updated)

I’m at MIT today (and yesterday) at the Futures of Entertainment Conference.
There are lots of links from that site about what went on. I started to live-blog it, but quickly realized that the rate of idea generation exceeded my ability to type them into coherent form. So all you’re going to get is the […]