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Biographies

Kimberley Quirk, [Current Resume] Chief Executive Officer and one of the founders, has 20 years experience in a variety of roles in high tech companies. She is currently working on business development, finances, and marketing for CogniToy. She has a Master of Science degree in EE from Thayer School of Engineering at Dartmouth College as well as a Bachelor of Arts degree from Dartmouth College.

From 1991-97, Kim worked at 3Com Corporation where she was a manager and individual contributor in a variety of areas including development, product testing, QA, customer support, continuation engineering, and technical marketing. Before that she ran her own consulting company for 5 years focused on printed circuit board design, training and sales.


Kent Quirk, Chief Technical Officer and one of the founders, has over 20 years experience in software design and development. He is the architect of Programmable Objects as well as lead designer for MindRover. His role includes game design as well as overseeing all aspects of development, art, media, and website design. He is an entrepreneur and a specialist in human factors and software interface design.

From 1990 to 1994, Kent worked at Lotus Development, designing complex user interfaces for business products, including an environment for visual programming. Just before starting CogniToy, he was a freelance programmer and interface consultant, and has worked on the design of a number of educational software products, as well as several websites. From 1984 to 1990, he was President and CEO of Totel Systems, Inc., a company specializing in contract software design and development in a variety of embedded systems. Totel’s clients included many large organizations such as Intel, Nixdorf, GTE, Marriott, Texas Instruments, and Lotus. He is a 1982 graduate of Dartmouth College.


Nathaniel Goodspeed is a Product Architect at CogniToy. He brings over 20 years of design, coding and software architecture experience to the team. He has worked for a number of companies, most recently Red Brick Systems, Inc.; he helped to design the ODBC 3.0 specification, specifically the Open Group (and ISO) standard on which it is based.

Nat is a strong believer in getting the interface right. He has always enjoyed the technology of computer languages, and he helped to design and implement the Programmable Objects infrastructure. Nat has a B.A. in Computer Science from Dartmouth College.


Kendra Kratkiewicz, a Principal Software Engineer at CogniToy, has 18 years of software development experience across a wide variety of languages and platforms.

She began her career developing embedded software for radios at Motorola, moved on to AI/expert systems at Syntelligence, and then to financial software at Wang. Next she tackled palmtop applications and development tools at Lotus, before returning to Wang/Eastman Software to work on imaging products. From there she came to CogniToy. She has worked at many levels, from user interface to runtime engines, and with a wide variety of tools and languages, including LISP, assembler, C, C++, and Java.

Kendra graduated from the Massachusetts Institute of Technology in 1984 with a Bachelor of Science in Computer Science and Engineering. She is currently pursuing a Master's degree at Harvard University.


Zachary Morong (now consulting) was CogniToy's lead artist and responsible for almost all of the 3D and 2D art found in MindRover as well as the marketing materials, retail box design, and ad sheets.

In his 9 years as a game artist, Zach has created animations for the Concannon Group, and is a veteran of Papyrus where he worked on IndyCar II, Nascar II, and Grand Prix Legends. He also teaches computer animation at the School of the Museum of Fine Arts.

 

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